So, for this semester we are doing simulation, and doing a small game in Unity3D [unity3d.com]. So, we have begun digging around in Unity, and within a short time, we have created some mechanics that hopefully will develop into a small game
I must say I’m impressed with the ease of using Unity once you’re “used” to it. I won’t say I’ve gotten that much into it yet, but it is nice and easy to do a lot of stuff in there. And with the link to Visual Studio 2010 RC, it’s really easy to just throw away the IDE Unity comes with and code in Visual Studio (as long as the RC lasts anyway).
So, enough with me rambling on, and time to show a few pictures
The image shows the first person view of the “game”, with two planets and a bullet fired from a cannon. Both of the planets have gravity to draw the bullet to them, which is visualized from the trajectory of the bullet (in orange/red) as well as by the particle system.
The second image is an overview of the game. Don’t mind the aim texture, it’s currently in all cameras . The particle system spawns on a large sphere and is dragged towards the planets to show their forces.
In a month or so, the game should be finished. For the time being, you can download the files if you want to play with it yourself. Link here.